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I had the chance to work with 3 other people on a project called Endo Woitā during the pandemic. We were using Unreal Engine 4 for its development. The experience we were aiming for was short and quite singular. It would combine staging and parkour mechanics in a few different levels, with the goal of conveying a simple, yet important metaphor about the game itself. It was also meant to showcase our individual skills to progress in our careers. Which is also why it did not reach full completion, as some of us got full time jobs during this period.

My main responsibilities on the project were Game design, Level Design and Level Scripting. Following are 3 videos I made to present the project and my methodology. Note that I was still working on polishing the first level and designing roughly the second, third and fourth. Everything you are going to see here has been produced or coded by myself using Blueprints.
Part 1 : Playthrough
Part 2 : Project General Presentation
Part 3 : Design & Scripting Commentaries 


                                                                                   Shorter Screenshot Breakdown 
Endo Woita Playthrough (Part 1, 8min)

Endo Woita Playthrough (Part 1, 8min)

Endo Woita Project Presentation (Part 2, 19min)

Endo Woita Project Presentation (Part 2, 19min)

Endo Woita Level Breakdown (Part 3, 27min)

Endo Woita Level Breakdown (Part 3, 27min)

First Level Breakdown
Plans for the rest of the project :
The following slides are part of a presentation I produced using PowerPoint. It served to describe the game to people while we were still working on the demo.
Other notable aspects :

© 2020 by Robin Peixoto.

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