During my year of study at Rubika France (2016) I joined a team of 5 to participate in the Imagine Cup game development competition. For its first phase we had to submit a PowerPoint presentation for a concept we wished to build from in the next phases. We called ours "Beasts". The team was composed of two designers, two game artists and one game programmer. My main responsibility was the level design.
Key theories / techniques :
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Pavlovian conditioning
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Operant conditioning
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Law of effect
The role of the teacher is to condition the student by exposing him to specific stimulus and reinforcing or weakening his responses.
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The learner is a passive accumulator of "right or wrong", "correct and incorrect", behaviors.
Key theories / techniques :
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Cognitive load theory
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Multistore model
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Multicomponent model of working memory
The teacher introduces new content by taking human cognition's strenghts and limits into account.
The learner is an active interpreter of reality and knowledge.
Key theories / techniques :
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Discovery learning
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Zone of proximal development & Social constructivism
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Scaffolding
The teacher set up activities that student can perform as autonomously as possible and stays available to give personalized feedback. Keep students in ZPD.
The learner is an active constructor of his reality and knowledge.
Key theories / techniques :
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The six assumptions of adult learning
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Constructivist principles
The teacher must adapt the learning activities to be directly relevant to each adult's unique context.
The learner is mostly responsible for the learning process and must be involved in its set up.
Key theories / techniques :
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Other learning theories apply
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Formal, informal and non-formal learning (Downes)
The role of the teacher is to help learners build a network of knowledge and make its exploration as easy as possible.
The learner is highly autonomous, builds his own network (of knowledge) and explore it to connect relevant part to each other.