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Introduction

One of the things I enjoy the most about my work is how it encourages me to be curious. Indeed, it is really hard to think of any discipline that would not be relevant to game design in some way or another. I think there are two main reasons to explain why :
The most apparent one concerns creativity and how sometimes the best ideas come from the most unlikely connections we make. Personally, I feel like regularly exposing myself to a diverse pool of experiences is an efficient way to avoid the blank page syndrome. 
Furthermore, game design is about people, it is about affecting human experience through its interaction with our medium. In some sense, we can always get better at making games because we can always get to know people better.
How do we react to our context, to our environment and why? There are no definite equation to explain minds, no complete formulas, to develop an understanding on how we make an impact on them is a lifetime quest. Cognitive sciences form a solid basis that can be completed by lessons learned from other human activities. With the right mindset, we may come up with valuable takeaways whatever it is we do or contemplate.  
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It is an aspect of the profession I embrace because I happen to take pleasure in the exploration of new subjects and theoretical work. In order to come back to it regularly, I think it is important to synthesize what I learn whenever I feel ready enough (I update them as I find new valuable understandings). You can consult some of these documents here if you are interested :
Design
Cognitive Sciences
  • Cognition (Part 2), Learning theories​
    • Behaviorism
    • Constructivism
    • Andragogy
    • Connectivism
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Currently working on :
  • Narrative design
  • History of architecture
  • Cognition (Part 3)
    • Motivation
    • Emotions
    • Decision-making
    • Cognitive biases
  • Flow states
  • Personality psychology

© 2020 by Robin Peixoto.

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